Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)C
Posts
20
Comments
48
Joined
2 yr. ago

  • Though creating a lemmy account is not that complex. Typically all you have to do is fill out a form on the websiten instructions included. The problem there is not the tech literacyn but the willingness of the people to even interact with systems they don’t know, like finding a home instance or understanding the concept of the fediverse. Most people could create a lemmy account, though also most people wouldn’t.

    Spot on, it feels complicated because they don't understand what's being asked. I've said this before previously, but most people have no concept of frontends and backends. For most people, Twitter is just something that's on their phone, and it uses the internet to see what other people have in their Twitter apps on their phones.

    Because internet usage and software generally is like 99.999% commercial, even the idea of closed and open source probably doesn't make sense to a lot of people. "Check out Mastodon, it's like Twitter but anyone can host it" would mean nothing to the average user. I'm on the absolute lower end of tech literacy in this community, so it's constantly apparent how much my Lemmy friends overestimate the general population.

    Edit: To be clear, I say that non-critically. The tech industry has made it so astonishingly easy to interact with incredibly complicated systems, but they exploit the resulting ignorance for profit and market share because it severely limits our agency to choose something less antagonistic.

  • "You're not giving any context for your incredulity" might be the most helpful phrase I can remember hearing for communicating on the internet.

  • I'm trying it now, and it's tough. Karlach is one of my all time favorite characters so being on her bad side in particular is rough. The main incentive is just seeing a fresher side to events the game overall after two nobler playthrough.

  • Love a new youtube rec.

    This is a really cool idea though. I'm actually playing F.I.S.T. right now and I've absentmindedly noticed some neat details in the environment backgrounds. Might slow myself down to a stroll in one of the city areas and take a closer look.

  • Been thinking about this type of thing a lot, especially as my older child is reaching an age where his friends are being allowed to play things like Roblox. Finding myself needing to explain gambling-adjacent risks, design patterns intended to capture rather than entertain or delight, and general digital citizenship.

    Because he doesn't have a ton of experience, I think he finds it unnatural to believe people like game makers might act deceptively or even maliciously. And I imagine he's skeptical that his attention could even be manipulated the way games try.

    Even "educational" games like Prodigy, endorsed by and used in his school, are lousy with operant conditioning and flow state design (and by some credible accounts are not even educationally valuable). I drew a line immediately against spending money within games and he's so far been accepting of it. But the temptation is all over the place.

  • Gaming @beehaw.org

    To Kill a Dragon: Video Games and Addiction

    blog.joeyschutz.com /to-kill-a-dragon-video-games-and-addiction/
  • Music @beehaw.org

    Youtube Music created a personalized "Ska-ish Tunes with Heart" playlist featuring ska-ish acts such as...Dave Van Ronk and Phil Ochs

  • There are multiple sources referenced to weave a new commentary about the relationship between video games and labor for both players and creators 🤷.

  • Gaming @beehaw.org

    All Work and No Play (how video games imitate labor)

    www.dissentmagazine.org /article/all-work-and-no-play/
  • Gaming @beehaw.org

    Your Thirst Is Mine, My Water Is Yours (Caves of Qud Commentary)

    www.stopcar.ing /your-thirst-is-mine-my-water-is-yours/
  • I think the remake addresses these issues as well.

  • What's truly bizarre and off-putting though is how this game switches between several different types of cutscenes, ranging from completely fleshed out and animated (those look great) over less well-animated (but serviceable), to nearly completely static (but still voiced)= cutscenes with barely any movement.

    If I remember correctly, 0 might be the only game to do this. 0 was my first game too and I remember being taken back by this (the static scene talking to some guy in a car smoking a cigarette or something is what sticks out in my memory). It's possible other games did this too and I just forgot, but I'm not sure.

    As for 0 being a good starting point, I do disagree. Having played all of them, I think 0 would land better if it was played after 1, 2, and 3. Kiryu's and especially Majima's stories in 0 heavily reference things that occur or are at least revealed in 1 and 3.

  • I started with 0 and worked my way chronologically from there (with the remakes for 1 and 2), and 0 is my pick for best if the series. I think the thing to know about the real estate sub-game, and others of its ilk like the host club in the same game (I think), is that they are completely parallel, non-consequential, optional content.

    I personally feel that you could go through every single Yakuza game playing only the main story and side stories without missing anything of value. I would frequently force myself to play batting cages or karaoke or dancing because fans talk a lot about that stuff, but there's really very little there to compel your attention unless you enjoy it. You can totally skip all that.

    You could probably also skip the side stories if you just want to follow the main path, but those I do think are more crucial to Yakuza's experience and identity - the outrageously silly flip side of the coin to the main story's soap-opera-esque melodrama.

  • Gaming @beehaw.org

    Please, call a job cut a job cut

    www.rockpapershotgun.com /please-call-a-job-cut-a-job-cut
  • Thanks DeepSeek.

  • Gaming @beehaw.org

    New Metroidvania Ender Magnolia is currently rated 89 on Metacritic

    www.metacritic.com /game/ender-magnolia-bloom-in-the-mist/
  • Gaming @beehaw.org

    The Gamergator rhetoric of historical accuracy has come back to bite Kingdom Come on the arse

    www.rockpapershotgun.com /the-gamergator-rhetoric-of-historical-accuracy-has-come-back-to-bite-kingdom-come-on-the-arse
  • Glad to see a publication pushing back on the recent asinine comments and behaviors from CI.

  • Gaming @beehaw.org

    Video game publishers are starting to use "anti-DEI" as a marketing meme

    www.rockpapershotgun.com /video-game-publishers-are-starting-to-use-anti-dei-as-a-marketing-meme
  • Disney's creative integrity is dogshit. The MCU is overstuffed and meandering. I planned to be skeptical.

    But goddammit if this trailer didn't give me chills. Charlie Cox's interpretation of Daredevil is quite possibly the best adapted superhero performance I've ever seen. I'd have watched this series beginning to end just to see him playing the part, but the tension, the action, the emotion, the score all worked in this trailer.

    Despite my better wisdom I am fucking excited.

    Does anyone know what is required viewing going into this? I watched She-Hulk but I think Daredevil was also in Echo or something? Anything else?

  • Gaming @beehaw.org

    These creators want to change the way you think about remakes

    astrolabe.aidanmoher.com /changing-remakes-remasters-ff7-rebirth-karateka/
  • Technology @beehaw.org

    Class Action Lawsuit Filed Against Google for Violating CDAFA Related to “Web & App Activity”

    www.googlewebappactivitylawsuit.com
  • I'm new to this too, but the slide deck they have posted seems a good starting place.

    The NGI is an initiative of the European Commission to fund "researchers, developers, startups, and SMEs" who are aligned with the "aim to shape the development and evolution of the Internet" according to the principles of:

    • protecting personal data
    • ensuring privacy and security
    • combating disinformation
    • guaranteeing access and freedom of choice
    • respecting fundamental rights
    • enforcing ethics and sustainability by design.

    I'm a little less clear on what the 16 projects are (which are listed on slides 6 and 7), but I gather they might be specific objectives, defined by the NGI, within which their funding is categorized, e.g., if you're doing research on democratizing search capabilities, that research would serve the NGI's "Search" project and would qualify for funding.

    I'm making a lot of assumptions but I'm reasonably confident in them.

  • Sorry, I meant that, having not played the game, I'm not sure how much observations like Curly's inability to see the details are something the game tells you directly and how much is your interpretation. I guess I mostly meant that your framing of the story is really cool whether you're just repeating the story beats as they're given or mixing in a lot of your own analysis.

  • Thanks for writing this up, never heard of the game and this was really interesting. I'm not sure how much of your write-up is explicitly textual, but the analysis is really cool.

  • I know the yard sign thing is dorky but I wouldn't be so quick to dismiss it. Feels to me like a helpful way to communicate to your neighborhood and community, especially to marginalized members, that there are people who care and are willing to help. That anyone who is feeling isolated is not alone, especially where there are homes flying fascist flags as there are in my neighborhood.

  • Gaming @beehaw.org

    Why Animal Well's home-brewed engine was key to its success

    www.gamedeveloper.com /design/why-animal-well-s-home-brewed-engine-was-key-to-its-success
  • Gaming @beehaw.org

    Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworld

    www.gamedeveloper.com /business/pocketpair-reveals-specific-patents-featured-in-nintendo-s-lawsuit-against-palworld
  • So close to great. I wish more developers were making environmentally detailed, high production value, single player linear games like Callisto Protocol. Just that little bit better executed to round out the total package.

  • I played the demo up to the first couple battles just to get a taste of how that works. No question, I am very excited to get my hands on it. I'm generally a sub-$20 patient gamer, but this is one I'll be getting sooner. I'll still probably wait for the holiday season to see if it drops down at all because I've got plenty to keep me busy in the meantime.

  • I gotta vent a little about Jedi Survivor - I really did not enjoy it much at all and am surprised it was so critically lauded. The combat aims for souls-like but is way too twitchy and glitchy to make it feel fun and rewarding. I came out of 60% of combat encounters feeling bored, 20% feeling relieved that some erratic imbalance or technical tomfoolery didn't make me repeat it, and 10% feeling frustrated for the same reason but on the other side.

    The same core issues affected the bosses too. I didn't feel like the game earned my dedication to "solving the puzzle" the way games like Elden Ring and Returnal do.

    Exploration was mostly fine in a zone-out kind of way but grew quite stale by the end, being the same vertical platforms and grapple spots on every section of every world. And the story too was just too out of focus. The whole Tanalorr thing was a late first-act development completely divorced from the course of the opening, and there was never a clear or necessary enough idea of why they wanted to get there to justify it becoming a priority to drive the story.

    By the time they were trying to chase down the last compass, they'd garnered enough attention from the raiders and the empire that it no longer felt like a hidden secret. And the fact that all Cal had to do to get there was press a button to align the arrays...how long will they be safe on Tanalorr before the empire figures that out? It simply never felt like it was worth the trouble everyone was going to for it.

    I still like the characters, but I was desperate to be done by the time I was fighting a notable turn-of-the-second-act boss, whose appearance elicited an eyeroll rather than excitement. I set the game to story mode at that point and just rushed the ending.

    While that was going on though, I did play Animal Well all the way through ("layer 1" anyway), and that was extraordinary fun.

    Oh, I also tried out the Metaphor Refantazio demo and that feels incredibly promising, especially with the incredible reviews it's getting today.

  • Fatal Frame has gotten lost to history a bit, but I remember those games having the reputation as being the scariest that games have ever gotten when they were new.

  • Gaming @beehaw.org

    Star Wars Outlaws Is A Crappy Masterpiece

    kotaku.com /star-wars-outlaws-stealth-bugs-ubisoft-1851637931
  • Gaming @beehaw.org

    GreedFall Developer Spiders Respond To Allegations

    insider-gaming.com /greedfall-developer-spiders-respond-to-allegations/
  • Gaming @beehaw.org

    Got a Switch today, need some recommendations.

  • Gaming @beehaw.org

    Roku’s New HDMI Tech Could Show Ads When You Pause Your Game

    kotaku.com /roku-patent-hdmi-tech-tv-ads-game-console-pause-screen-1851388976
  • Entertainment @beehaw.org

    New ‘Matrix’ Movie In Works At Warner Bros From Drew Goddard

    deadline.com /2024/04/the-matrix-drew-goddard-1235874947/