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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)H
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5 mo. ago

  • Very nice! Was looking at the exact same frames after doing some more research, a 10 inch frame for about as cheap as some empty frames I've seen, with documentation on the process provided by Immich Frame themselves.

    Your private mesh network is an elegant addition to it as well, I may consider something similar. As mentioned in the post, Immich Frame doesn't recommend being exposed to the Internet, and just has support for a simple single password system. I still feel better about that than being in Frameo's database I know nothing about and would be paying suspiciously little for, but it's not exactly ironclad either.

    Definitely let me know how it goes if you tackle it in the next week or so!

  • Correct! This would be going out to family that doesn't just live close enough to see her and take their own pictures, so being able to add more remotely is the whole point!

  • Silksong achieved this for me personally, as in Acts 1 and 2, the only references to Hollow Knight are vague allusions to Hornet's origins, lines like "I've seen such things before", or characters referring to her as a "higher being".

    Act 3, which takes some pretty diehard completionist play to access, goes further and gives us some direct new information on the lore of Hollow Knight, and I'd say only the true ending would have anything that's inscrutable to a totally new player.

    It strikes a good balance, IMO, and I'd feel comfortable recommending Silksong without playing Hollow Knight, if I thought they could handle the difficulty without the skills developed by playing Hollow Knight. I'd be very happy with future games following this formula.

  • My recommendation generally (although the current price of memory makes this more difficult) is to buy a second NVMe drive and install Linux on that. No fussing with a second install on one drive, virtually no risk of Windows thrashing your Linux install or accidentally deleting your Windows data while partitioning, etc. And you can just wipe the drive and install something else if you don't like it, or use it as storage if you ultimately don't like Linux.

  • Man.... tough choices.

    I'm saving Dark Souls 1. It's a beautiful game, great replay value I've barely begun to tap into, and really cool multiplayer features. Also a game I'd love to introduce more people to.

    I'm also saving Hollow Knight. Trying to beat Pantheon of Hallownest, or Steel Soul mode, may just keep me busy until I die single-handedly.

    I'm also saving Silksong. Screw it, same reasons as Hollow Knight, selfishly I want em both. I would go just Silksong, but it lacks the updates and endgame content that Hollow Knight has been fleshed out with.

    Mario Odyssey? I got really into speedrunning this for a while, and it was a blast. I could get back into that, and push it a lot further with all the free time I'd have now that I'm not playing much else.

    There really should be a multiplayer game on this list.... I'm tempted by UFO 50, but that feels like cheating, so... Mario Kart World? The online is kinda trash, because they push the intermission courses too hard, but local multiplayer isn't so affected, and mechanically the rail and wall grinding is deep mechanically, and I could sink a lot more solo playtime time into mastering all the time trials, which I loved dabbling with.

    Really, this whole list is defined by games I could speedrun and otherwise try to get thousands of hours of playtime and challenges out of them.

  • Haha, I found myself thinking the same thing, and then caught myself, realizing all the other LLMs on this page had lowered the bar immensely for what I'm considering impressive.

  • Very nice! Been keeping an eye on this one for the last year or so, and I'm pleased to see it's still improving in large strides. It's probably more than good enough for me to have a great, pseudo-remastered Bloodborne experience by now, but.... every little bit I wait it seems to get just that much better.

  • Looking through their history, gotta agree. Second one of these ChatGPT-posters I've blocked in two days, and this one even commented on the other post where I ended up blocking the OP.

    Really hoping this doesn't become a recurring trend on Lemmy.

  • Been using the 8BitDo TMR sticks for a while, and they're great so far. There's no super long-term usage yet, the technology just isn't old enough yet for anyone to have 10+ years of real world usage, but it's fantastic hardware thus far, and I have faith in it to last as long as I'll want to use the controllers for, unlike say, my Switch Pro Controllers (which I promptly replaced with 8BitDo controllers with TMR after discovering how bad the drift was on my OG ones).

  • I do a fair bit of modding, and actually almost never interact with steam workshop. Nexus mods, thunderstore and r2modman, or something game specific like Everest (Celeste) or Lumafly mod manager (Hollow Knight). Not to mention modding like ReShade or OptiScaler, or custom proton versions with extra features.

    I tend to associate Steam Workshop with very simple mods, like skin swaps, or mods with dedicated game support, like Rivals of Aether characters. Most of the more serious game modifications are hosted elsewhere, at least in my experience, and I usually forget to even bother checking what steam has available.

    That said, I agree that an easier download button for using those mods on other platforms would be a good feature.

  • Honestly I think they just have their priorities weird. Like.... what value does it add that there's a bazillion little interactable objects for every piece of silverware and trash in a room, and that they all have physics and remember their positions when I leave a room?

    Don't get me wrong, that is impressive, and has great meme potential as shown with Skyrim cheese wheels, etc, but what value does it actually add to the core gameplay? Because when the core gameplay is bland, I don't care to collect 10,000 cheese wheels, and using Fus Ro Dah on the Jarl's feast didn't single-handedly make Skyrim fun. In practice, most of those objects are just inventory clutter I avoid like the plague to make sure I don't have to sort it all later.

    I really just feel like they're struggling immensely to win a technical battle they never needed to win, and it's causing them to be lacklustre in every other technical aspect.

  • Just for further context, here's the docs page advocating for approximately this order of priority for installing stuff. I found myself returning to this page a lot when getting to grips with Bazzite as my first immutable distro.

  • I missed out on Nicole, pleased to be part of the Illuminati! 🔱

  • Yeah, this was the issue for me. Initially recall couldn't be turned off, until people rioted. Then I'm hearing about it turning back on with updates. I saw one guy with a script to automatically double check that it's off on a regular interval. And now there's seemingly just wave after wave of new things to turn off. Microsoft recently described Windows 11 as an "AI OS", so it's not slowing down either.

    So what, I need to check all my settings after every update? Read the news before updating? I just switched to Linux, screw this mess, best of luck to anyone who can't do the same.

  • Wow, what a mess. Personally, I'm fine with this degree of telemetry, trying to understand how many people are using your app has obvious value and isn't a huge concern for me compared to what telemetry usually refers to. This feels like a bit of a "mountain out of a molehill" where the overwhelming quantity of feedback has aggravated the primary dev into being very jaded about the whole topic. I assume he got a lot more flack for this than is still preserved in this thread.

    The big thing about Bruno is that nothing is synced to the cloud, so I can use it without worrying about it being a security risk. In addition to being pretty great, and letting me easily distribute a collection in a git repository. For that, it definitely still earns my support as a good tool, whether I'm logged as a "daily active user" or not.

    Still, hopefully the main version does get that opt out added, mostly just to remove the black mark from its name and to be properly GDPR compliant.

  • This is neat, but feels extremely niche. Frame generation in general is already niche, or should be (you need a 240Hz monitor just to get 60FPS-like input lag at 2x. 480Hz at 4x, which is where I think it becomes compelling). It's cool tech, but I resent the way this stuff is marketed like it's amazing for everyone when it's only a better experience for like... 0.1% of players.

    Doing this generically, without information like motion vectors will make the other tradeoffs like artifacting even worse, so I'm not sure what the scenario is where I'd really want this. Nice for people with 500Hz+ monitors, who play games that don't natively support frame generation, where they can't natively get to ultra high framerates but can get past 120 where the doubled input latency is tolerable, who aren't competitive enough to care more about the input lag increase more than the "fluidity" one, and still want a super high visual framerate at a high risk of visual artifacting, I guess?

  • Haha, you're not wrong. Ours tend to ebb and flow with whatever urgent priority upper management has set as well, and it tends to take slack alongside our tech debts. Our management is listening and getting better though, I'm hopeful that in a few years we truly will catch up on our tech debts and have all our managed products in good shape at once.

    That said, even in that environment, we've had some pretty incredible 20% success stories. Some of my own experiments from when I've had the time have become proper released features, although I mostly use it to skip the bureaucracy and address my pet peeve tech debts, which isn't the point but is nice to be able to do. And one of our major internal products, with a large dedicated team and roadmap, began as one developer's 20% project a few years back.

  • The best companies will do something like "20% time", leaving one day a week or something to work on whatever, which is fantastic for stuff like this. Some of your employees almost certainly have the best ideas, if you just trust them with the space to prove them out.

    Great way to get cool stuff like this without unpaid labour.

  • Haha, perfectly valid, thanks for the clarification!

    Edit: Just realizing who you are here, and wanted to express my gratitude! Bazzite has been the thing that finally allowed me to feel comfortable ditching Windows on a gaming living room PC, with all my finicky requirements for HDR and a clean controller-driven experience, and it's been a fantastic decision.