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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)M
Posts
8
Comments
227
Joined
2 yr. ago

  • Biggest tip: don't look for a girlfriend, look for friends. Find something you enjoy doing that can be done with other people, and just make friends through that. Eventually you'll like one of your female friends enough to want to ask her out, and be comfortable enough around her to not be worried about rejection

    I know you've likely heard this before, but it's the best way to find a good partner. I met my fiance through my church young adults group, and we were friends for years before starting dating, now we're getting married this January.

  • Not really the worst, but my hot take of something I don't like: puzzles rather than problems. By that I mean puzzles have one correct solution and everything else is wrong and doesn't work, while with a problem you're given some tools and an obstacle and just let loose. It's so much more satisfying to find your own solution that it is to reach the end and realize you were being sneakily handheld through it to make sure you found the only possible way through. I've done a few good problems where I reach the end, then immediately reload the save from before and try some different routes just to see if it works.

    Puzzles do have their place though, especially in tutorials.

  • Mate, some of us factorio nerds enjoy that shit

  • Agreed. Everyone should take notes on how jedi: fallen order did difficulty. Sure, it did a bit of simple stat adjusting, but it also did things like increasing enemy aggression

  • I kinda disagree. Sure, if it's just thrown on top with no real thought to it, it's bad. But it's possible to build around durability to make it a core part of the game. Think Zelda BOTW and TOTK. Weapon durability is a central part of the combat gameplay loop in those games. There's plenty of weapons lying around, so you never really run out, and there are more details that mean you can actually use the system to your advantage (like how you deal massive damage on the breaking hit).

  • I prefer games because they're much better at connecting you to a story. When a story game is done right, you feel the ups and downs of the story far more than you could with any other medium. Peak example is Hades. When you lose a run in hades, it feeds into the story.

  • I kinda disagree. I'd be happy with them doing unsafe things to feel masculine, so long as it's only them in danger. That way we might not have to deal with them much longer

  • This is a terrible analogy, because it insanely understates the importance of someone like uncle Ben, but think of him like one of your legs.

    You've never known life without your legs. No matter what, you have always been able to count on the fact that tomorrow you will be able to walk. Sure, some days your legs hurt, and they clearly don't want to do any walking, but they will if you need them to. Now imagine that you did something stupid that resulted in you completely shattering all the bones in one of your legs. The only option is to amputate that leg. You wake up after the surgery, missing a leg. Suddenly, that leg that you've never known life without is not there. You want to get up to take a piss, but you can't because you're missing a leg. You want to go over to get a drink from the tap over there, but you can't because you're missing a leg. The remote for the TV in the room is over there, but you can't get it because you're missing a leg. Almost every aspect of your life changes after that one surgery, and you know this is all because of your own actions.

    That gives a glimpse at how much Peter Parker's life gets fucked up when Ben dies. Uncle Ben was one of the few constant things in Peter's rocky life. Now he's gone. All because Peter chose not to take action. I don't blame Peter for wanting revenge, then taking the memory of Ben and using it as motivation to do better.

    As I said, terrible analogy because a person is way more than a leg.

  • If we're continuing this analogy, did python or js take more drugs?

  • I think you can do a peaceful protest and still have it be effective, as long as it's disruptive. Strikes are a good example. Rich people care about a protest as long as you can threaten their bottom line

  • All of Shakespeare

  • I'd actually expect it to be that way more often than not. If you're poor you can't spend recklessly, and if you have a big enough income there's much less reason to budget much.

  • Look, I respect anyone who has the courage to peacefully share their beliefs, even if I disagree with those beliefs. It's a tough thing to do, and it's rare that you know if had any effect at all.

    I do think the way you're going about it is not good, especially here. I suggest getting to know the people here better before evangelizing much more. It will be more effective, and make you come across as a bit less of a dick. Lemmy users are majority atheist, with at best an academic view of religion. Try to understand that perspective first, so you can talk to people instead of talking at them.

  • In most cases, yes. But it is better for carrying dirty stuff, and the canopy can be taken off of you need to carry something huge.

    Still worse for most uses, plus utes and SUVs are way too big to be practical most of the time.

  • I'm not gonna bother with saying that the other losses that you're discounting can be just as tragic as losing a romantic partner. Everyone else here has said it probably better than I could.

    What I'll bring up is that not only are there more kinds of revenge motivation than the loss of someone close to you, there are more motivations than just revenge. For other kinds of revenge, what about wounded honour? A hunter who's prey keeps escaping them might feel the need to finally end that hunt before they can look themselves in the eye. That's its own form of revenge arc, and it can make just as powerful a story as avenging the loss of a loved one. And for non revenge motivations, there's far too many to list, but here's a start

    • duty
    • repaying a debt to the world
    • self improvement
    • survival (usually more of a side character motive compared to a hero protagonist, but still good)
    • seeking admiration (from people in general or from a few important people)
  • Mindustry: an automation tower defense game

    Shattered pixel dungeon: a classic Roguelike dungeon crawler

    Slay the spire: a deck builder Roguelike. Probably one of the most popular in the whole Roguelike genre

    Peglin: a lot like slay the spire, but plinko instead of cards

  • There was a guy who tried something similar. He got the custom number plate "null", hoping the database would record any entries of his plate as null not "null" so it would not go back to him. Ended up doing the opposite, and he got all the tickets from whenever the cop didn't record the plate.

  • I'd like to think I wouldn't, but my chances probably aren't any better than the average person. I don't think I'd ever get anywhere near the worst leaders in history, but I wouldn't count on me being perfectly incorruptible.

    But even if I was, that wouldn't be enough. Either I'd have to run the entire government myself, which is impossible, or I'd have to reliably find other incorruptible people to work for me and replace me when I die, which will never be reliable enough. If I didn't find incorruptible people, what's to stop them getting bribed into not letting me do anything until I let the corrupt people have their way?

  • AH is better. It's all artificial hype, there's nothing intelligent about it