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2 yr. ago

  • "There's every intent of a new movie coming out in the very near future"

    I'm reading this to mean that the S31 movie is coming out sometime this summer. Between Discovery and Lower Decks. After October or so doesn't sound 'very neat future' to me.

    I'm also not reading much into the 'trying to figure out' how to get the movies to the big screen. We know that S31 will be a P+ exclusive. Regardless of if it's because of some preexisting contract with what was CBS All Access when the original project got green lit all those years ago or because S31's lore leans too heavily on S1-3 Discovery to stand on its own, S31 was never going to be in major theaters.

    The purported Picard, Kelvin 4, or even the pitched Lower Decks movies? Those are probably going to actually be in theaters.

  • Programming to feature Star Trek: Discovery's fifth season premiere and Star Trek: Strange New World's musical episode sing-along!

    Wondercon is March 29th through the 31st.

    TBH, it feels a little barebones…. But with Picard finished, Academy in very early development, Prodigy out of Paramount’s hands, and Lower Decks expected for late 2024… there really isn’t much else they can bring to the plate, aside from maybe the S31 movie.

  • I enjoyed this interview. We learn that there's some things even he doesn't know, and also questioned, some behind the scenes head cannoning, and enough bait to keep us questioning what'll happen, but not enough to spoil anything of substance.

  • Now this. THIS is an interview. A lot of fun ideas, stealing props, and just good natured nonsense.

  • Through a valued partnership between Propstore Ltd. and CBS Studios Inc., an amicable agreement among all parties involved has been reached to restore Captain Jean-Luc Picard’s iconic Star Trek: The Next Generation captain’s chair to the Star Trek Archive,” a statement on Propstore’s website now reads. “The chair will be preserved as a piece of science fiction history. While the whereabouts of the chair had been unknown for three decades, the Star Trek Archive is currently working on plans to showcase it for Star Trek fans to see firsthand in the coming year.

  • I had the Starfleet Academy game… waaaaay ahead of its time… as in the hardware really couldn’t handle 3D combat.

  • I wish the actors were cleared to reveal little things… otherwise these interviews are just barely interactive NDAs.

  • This just makes me sad that we’ll probably never see the Rogue Leader games ever again

  • I remember playing this on the Wii, it felt like, going in, it was a spiritual successor to Banjo-Kazooie with Mario Sunshine mechanics, and a threat to the existence of Kingdom Hearts.

    Then I played the game, and my impressions sank.

    The morality system was, IMO, poorly balanced. Trying to do good is excessively tedious, and it’s easy to accidentally do evil (Oswald’s kids, anyone?) Then you decide you’re not having fun finding all of Mecha-Goof’s parts, and decide to come back to that collectathon later, only to find that you’re locked out of that and have to pay a ransom instead.

    I really hope this version is more than just a new coat of paint.

  • It still burns that Prodigy was barely included in the tribute to Trek animation.

  • I got the book too! Did you have any luck de-dacting the Rubber Ducky Room pages?

  • We probably get our best look at penal rehabilitation in Lower Decks' "A Few Badgeys More"

    We learn that Daystrom Institute has a facility dedicated to evil robots, but through therapy, and exploration of art, sports, and other hobbies and psych-evaluations they may earn parole, and from there re-enter society.

    Peanut Hamper made it to parole, initially as a ruse, but actually ended up taking it seriously.

    Agimus is lagging behind her, but also shows signs of sincere reform.

    Honestly, while a lot of it was played for laughs, I really appreciated how it really was Star Trek's optimism at its peak. People can be reformed, and are not sentenced to life in a cubical if they are capable of earning it.

  • Normally I'd agree with you, but Another Code: R interprets the Hotel Dusk/Last Window split screen gimmick quite well, and they used it in the Switch game as well.

  • Hmm… The games are indeed wildly different, and there are some subtle story changes (mostly to fix retcons with R, but D gets a little more to do).

    But regardless of if you think playing the same story on both hardware is worth it, the Switch game has 'Another Code: R' bundled in, which makes it a MUCH fuller experience than the DS title.

    (That said, I do think all of CiNG's DS games (Hotel Dusk, Last Window, Again: Eye of Providence, and Trace Memory) are all worth playing at least once to experience the unprecedented creativity in puzzle design. Though I will admit that Again took a couple of chapters before it grew on me.)

  • TBH, I’m surprised they’re remade this game (Games?) for a couple of reasons.

    • My understanding is that Hotel Dusk is much more popular series, and Lost Window flunked because no one knew it was a Hotel Dusk sequel. Those games need the Recollections treatment.
    • Another Code: R was supposed to lead to a sequel starring the game’s deuteragonist, Matthew Crusoe. I feel like it would make more sense to make the third game in the saga than to remake the first two.

    (But that said, there were significant changes in the first game on Switch—mostly to resolve retcons made in R—so maybe they added more to Matthew’s story in R’s remake? I haven’t gotten that far yet)

  • My gosh, I’ve loved this series since it was known as Trace Memory on the DS, and I modded my Wii explicitly so I could play the EU exclusive sequel.

    So far, I’ve played to the opening bits of R.

    Calling this game a remake, honestly, it doesn’t do it any justice.

    The first game has been remade from the ground up.

    As in, the mansion that is the game’s setting has been entirely redone with a new layout. It feels more like an actual mansion now, as opposed to something akin to an RPG dungeon where you keep exploring deeper and deeper.

    The puzzles have also been redone from scratch. Honestly, this was probably very necessary as CiNG liked to incorporate hardware features into their puzzles. In the DS there was one puzzle where you had to look at the reflection on one screen onto the other… obviously that’s impossible on the Switch.

    Actually, on that note, I didn’t recognize hardly any puzzles from the original game.

    TBH… the Trace Memory bits feel like an entirely different game, that only used the same characters and, broadly, the same plot.

    This is not a complaint, (well, aside from not being able to use the DS hardware creatively this time around), It’s very much a more polished experience this time around.

  • I’ve played the original. Graphics and puzzles were outstanding, especially for so early in the GBA’s life.

    But I found the music and story to be underwhelming. (Except for the Venus Lighthouse theme, that was quite the banger)

    Is the second game better in those regards?

  • I hope he’s working on Kid Icarus or even another new project. The man has earned a prolonged vacation from Smash Bros.

  • Damn! It’s Aaron Waltke himself! Will do my part good sir! 🫡

  • The narrative problem with the kids arriving in Federation territory in a stolen ship was that the Protostar would be impounded and the kids would be sent packing.

    They needed a narrative reason to give the kids a chance to command the Protostar and have their own adventures, which means dragging out returning it to Starfleet. But rather than resorting to stalling tactics, they opted to have the kids fight to keep it out of their hands, and for good reason.

    With Picard and Discovery, I felt more like that trope was used because the writers had no better ideas on how to keep the stakes high.

    With Prodigy, I felt that the stakes were made essential to its premise.