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56
Joined
2 yr. ago

  • Probably the only thing I wouldn't change in the project after all these years!

  • Unfortunately Docker containers and terminal coding is a bit over my head.

    That's absolutely understandable, getting comfortable with the terminal is definitely the first step to be able to shove that PC in a closet. 😉

    Ideally, in the meantime I'll have made all this stack even easier to run!

  • We support podman, you just have to enable the Podman System Service so that Wolf can use that socket to spin up and down additional containers.

    I really should add a section in the quickstart guide..

  • Shameless plug: I'm the main developer of Games on Whales.

    I've built Wolf exactly because of those shortcomings of other solutions: it runs fully headless, spins up virtual Wayland desktops that matches the resolution/FPS that's requested from the clients and everything runs in Docker so it doesn't pollute your host OS (just your HDD).

    I'm currently working on a massive performance improvement in this PR if you'd like to try it, I'd suggest to pick that tag.

  • Might be worth to open up an issue on Github or a thread on Discord. I haven't tested pipewiresrc but there's probably some clue in the Wolf logs. Besides, have you mounted the host XDG_RUNTIME_DIR, passed the right env variables and so on?

    For streaming the host desktop Sunshine might be a better fit btw..

  • Thanks for the kind works! It's really appreciated

  • Is each "game entry" in moonlight a shared instance?

    Quite the opposite, at the moment each Moonlight client will have a completely isolated session and they can play different games. This obviously defeats co-op which is something that I'd like to work on by adding proper user management and a remote UI in the next release.

    How would I go about making a generic linux desktop from a given Linux distro?

    In our latest images we have default support for Sway, you could easily expand that base Dockeer image with all the apps you need or make a different image with the DE that you'd like to use. The project is very open ended and only a few base components are needed in order for any image to be streamed to a remote client.

  • Yep, this is one of the main reasons why I started this project in the first place: I wanted to stream games from the same VM where Jellyfin is running.

  • Yep that's perfectly possible, the sessions that will run under Wolf will be completely isolated from the host. Besides, that's how I run it on my desktop dev machine!

  • Thanks mate! It has been a long road but we've finally got something that seems to work across a lot of different HWs, so it was time to pin it down into a release.

  • Yeah we definitely overlap a little with Kasm, our main focus is gaming with out of the box support for Steam, Proton and proper joypad with Rumble, Gyro and Acceleration (a first in Linux!).

    Plus, as you said, we are 100% open source and community based, there's no company behind us and no monetization whatsoever. 😉

  • I'm glad you like it! Have fun!

  • No worries! Let me know how it goes, any feedback is highly appreciated!

  • Sounds like this is exactly what this is capable of: you run Wolf on one beefy machine, and then you connect to it from multiple clients to play games or run a full desktop remotely!

  • It's fairly simple actually, the basic idea is to create multiple desktops from a single host; fully HW accelerated and isolated from each other. So for example I could stream a game to my couch TV whilst someone else is playing a different game on the very same computer.

    Personally I use this on my homelab: the same machine that has got Jellyfin (and other containers) installed can share the GPU with Wolf so that I can both transcode with HW acceleration when needed and play a game or open up a remote desktop all from one single machine.

  • Well said! That's exactly the idea!

  • I'm not sure what you are referring to but in the chart Mesa and Kernel layers are shared between the running applications and Wolf in a single host, no VMs involved. One of the main reasons behind the project was to allow exactly this so that you wouldn't incur in the big penalty hit that incurs in GPU splitting

  • As others have pointed out below it's going to run multiple separated instances of Steam with the limitations that Valve impose (there's not much we can do there). This project is not limited to Steam though, you could easily run another session from a different device with something like Lutris or Pegasus.

  • Linux @lemmy.ml

    Games on Whales - Stream multiple desktops and games from a single host

    games-on-whales.github.io
  • Selfhosted @lemmy.world

    Games on Whales - Stream multiple desktops and games from a single host

    games-on-whales.github.io
  • Open Source @lemmy.ml

    Games on Whales - Stream multiple desktops and games from a single host

    games-on-whales.github.io
  • FoodPorn @lemmy.world

    Some fresh veggies from the garden

  • Selfhosted @lemmy.world

    What's your uptime record?

  • Selfhosted @lemmy.world

    How to prettify an homelab into a rack?

  • Steam Hardware @sopuli.xyz

    Gears 5 updated for Steam Deck

    store.steampowered.com /news/app/1097840/view/3660911636356230751
  • Selfhosted @lemmy.world

    Releasing Wolf: Stream virtual desktops and games running in Docker

    games-on-whales.github.io /wolf/stable/