R&D as an analogy, if the game does something new, creates a new experience then it's worth extra because you can't get it anywhere else until poor copies appear in a few years
Replayability and Flow. Length doesn't matter look at AC games. But I could re run RE games or Respec new build in Elden Ring and feel the rush of making decisions on the fly and anticipating the dodge when an enemy could almost touch me
Beauty, same as movies I guess when you get to experience people's creativity, not in overproduced generic stuff like Amazon or removed TV shows or Asscreed, but when there is a good art direction. Good design beats out fidelity any time
if you like pop culture references.
-if you like creative cinematography
if you like Michelle Yeoh
if you like Jamie Lee Curtis
If you like Ke huy quans comeback
This movie is maximalist, so it hits a lot of things at the same time, so naturally people may tack on to whatever they are attracted to. If none of the above fits you, then so be it
Replaying RE2 remake while waiting for Re4r DLC. Surprised to find a new mode there that I don't have any memory of, it was added later I guess. Problem with being a patient gamer is that mod support stops and the game is updated and breaks it.
Tried the demo for System Shock remastered and finally started Jet Set Radio with the release of the spiritual successor. They did not age well for me, but I could see why they were popular back in the day
Don't know when you were 13, but there was this great run from 7 to 10. Then 12-15 kinda flopped and for some reason 11 and 14 were MMOs. So there was a whole era where it was nothing to get excited about.
In the end game of Tears of the Kingdom. The systems for collection are really obtuse. I'm pretty sure I have all of the Shrines, but still missing a couple of hearts. Also have to look around for quest starters by teleporting all over
A NASA shuttle is still a space ship in the hangar