Yeah. And if we're being honest, I don't like the Season Pass nonsense. Oh yay, 2 extra tractors and a harvester that probably should've been in the base game.
I think FS19 was my "countless hours" version. I did like the FS22 improvements, but since all my mods didn't work initially it felt like a step backwards.
And yeah, I'm not going to be upset that people don't like the game. It's not even my favorite game. Even I think it's stupid sometimes. But for a relaxing turn my brain off and chill experience, it does that pretty well.
We could argue whether the updates and improvements are worth it, and that's a valid argument, but you admittedly have never purchased it nor will you purchase it. And that's fine. Enjoy something else, buddy :)
It's not my favorite game but your post was so egregiously wrong I thought you must have known nothing about the game itself and just made bad assumptions.
3 years is quite a long time to iterate.
I cannot even shape my head around your comment here. In your head one year isn't enough time to make any significant changes to a game but three years is quite a long time?
Anyway, you admitted you were wrong and/or lied and that's enough for me.
It's just the year of release or thereabouts. Lots of software does this, even without yearly release. Microsoft Office did it, for example. But it's actually pretty common with simulation games. Microsoft Flight Simulator 2024. Car Mechanic Simulator 2021. Trainz Railroad Simulator 2022.
It's strange that EA has poisoned our minds about putting the year in the title from their obvious yearly slop.
Also, I don't blame you for not liking the game. It's not for everyone. Not like I'm going to be upset by that XD
Verifiably false. First of all, they don't even release a game every year. Last one was Farm Sim 22. Before that it was 19.
There have been lots of gameplay additions from adding whole industries like logging and ranching to the game. Not to mention the graphics and physics improvements.
It's not just reskinned crops and a number bump. But hey, this game clearly isn't for you.
The candidate said they were going to use Java. I asked them if perhaps they weren't coding in Python instead? They insisted it was Java. I forget the details but they proceeded to "fix" their code by doing some stuff that made absolutely no sense no matter what language they were using.
omg I'm kinda the same. I always need to know the consequences of every decision to try to get the best possible outcome. And then I get frustrated or annoyed with a game.
With LiS1, it came out as episodes so it wasnt possible to know the consequences of every decision beforehand and I was forced to make decisions based on limited information. This ended up leading to some happy surprises I probably wouldn't have experienced otherwise.
I've found that I tend to enjoy things a lot better if I just play it through blind at least one time. Trying to min-max everything has been a tough habit to break though.
Yes, that's what I meant. True colors. Sounds like I'd enjoy it. As an aside, I did enjoy Before the Storm. And I did enjoy LiS2. Just that LiS2 wasn't something I wanted to replay to try different decisions like I did with the other games.
I love LiS1 but found the second one to be... not as good. I just enjoyed the redoing time mechanic a lot more than telekinesis. I've yet to play the third one despite owning it. I should probably do that.
Dude, so much of your experience resonates with me! I was applying to a small start-up and they were like "oh, our new CEO is former Amazon so you'll be doing a half-dozen hour-long interviews over the course of a couple days." Wut? Other times the company would claim they don't care that most of my experience is in Java and then after final interviews they'll turn me down because most of my experience is in Java and they think it's not possible for someone to use a different programming language or something. And people who reach out to ME then ghost me.
You dropped this: /s