Yea, I always only share a window, so that I not have to change resolution or zoom while in meetings, very valid point
And as well for pricing, I agree (especially if you consider that you need more GPU power for more pixel), but if you are not too picky, you can get a 4k60 screen at sub 300$
1440 27” and 133% seems to me, like you have not much space to have multiple app beside each other?
I most likely sit more near the screen than most people, that may be the reason for my preferences 😄
I personally prefer 4k 60 (of course, high hz is better)
I ajust zoom level according screen size, on 32” 4k, I have it mostly around 125% zoom
On my 14” i have, i think, 2550 which as well looks amazing and allows to be usable at 125% as well
I adapt zoom level according on what I am doing, I like having options to go tiny icons and a lot of space or have it big if I am e.g. in a meeting and have to adjust screen distance to be normally visible by the webcam
I need 4k to be happy, with 1080, you have giant windows in you OS (like most apps are only usable in fullscreen) even on 100% and still see single pixels so well…
Straight unusable for me, maybe on a phone with max 5” there 1080 is like a good middle ground (battery vs resolution vs not seeing single pixels)
[ This program prints "Hello World!" and a newline to the screen; its
length is 106 active command characters. [It is not the shortest.]
This loop is an "initial comment loop", a simple way of adding a comment
to a BF program such that you don't have to worry about any command
characters. Any ".", ",", "+", "-", "<" and ">" characters are simply
ignored, the "[" and "]" characters just have to be balanced. This
loop and the commands it contains are ignored because the current cell
defaults to a value of 0; the 0 value causes this loop to be skipped.
]
++++++++ Set Cell #0 to 8
[
>++++ Add 4 to Cell #1; this will always set Cell #1 to 4
[ as the cell will be cleared by the loop
>++ Add 2 to Cell #2
>+++ Add 3 to Cell #3
>+++ Add 3 to Cell #4
>+ Add 1 to Cell #5
<<<<- Decrement the loop counter in Cell #1
] Loop until Cell #1 is zero; number of iterations is 4
>+ Add 1 to Cell #2
>+ Add 1 to Cell #3
>- Subtract 1 from Cell #4
>>+ Add 1 to Cell #6
[<] Move back to the first zero cell you find; this will
be Cell #1 which was cleared by the previous loop
<- Decrement the loop Counter in Cell #0
] Loop until Cell #0 is zero; number of iterations is 8
The result of this is:
Cell no : 0 1 2 3 4 5 6
Contents: 0 0 72 104 88 32 8
Pointer : ^
>>. Cell #2 has value 72 which is 'H'
>---. Subtract 3 from Cell #3 to get 101 which is 'e'
+++++++..+++. Likewise for 'llo' from Cell #3
>>. Cell #5 is 32 for the space
<-. Subtract 1 from Cell #4 for 87 to give a 'W'
<. Cell #3 was set to 'o' from the end of 'Hello'
+++.------.--------. Cell #3 for 'rl' and 'd'
>>+. Add 1 to Cell #5 gives us an exclamation point
>++. And finally a newline from Cell #6
If you issue a certificate, you proof ownership via * challenge–response test that is validated by each node. If x% (like eg. 70%) of nodes agree that the test is passed, the block counts as validated and can be placed onto the chain. (Each node places the block on their chain and the hash must be same as hash of chain of majority of nodes)
The patent application that led to the ‘255 patent was filed in September 2022, more than a year before Palworld’s launch. But Nintendo made amendments to the claims throughout the process, also after Palworld had been launched. Finally, the patent issued this year.
I guess, this is what makes it complicated..Said that, in my opinion, game design patents are BS, as it it hinders free creativity a lot
I think, with phones, it is very important to factor the size of screen in
720p is fine, but with 7”+ phones, I think, one is happy about having similar DPI compared to the smaller 720p phones.