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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)Q
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2 yr. ago

  • This kind of game becoming successful would have been impossible before Steam. In the old days the brick-and-mortar stores would refuse to stock any game that was even remotely controversial in content or age rating. Steam has been hands-off regarding what they allow outside of things that are illegal (or, recently, that their payment processors disapprove of - if you want to talk about influential monopolies that shouldn't exist...).

    San Andreas and The Elder Scrolls: Oblivion were even pulled off of store shelves temporarily due to their age ratings being adjusted. Places like Walmart are a hundred times worse gatekeepers than Valve has proven to be.

  • Counterpoint: memes, cats, and memes about cats!

  • That would be an interesting conversation.

    On a completely unrelated note, they no longer have access to an army of mercenaries to send after anyone who's wronged them, right?

  • Explanation: The Habsburgs were a powerful historical dynasty, though nowadays they mostly serve as a warning about the dangers of inbreeding. Their later members are known for their facial deformities, chiefly the Habsburg jaw.

    Meanwhipe, pugs are a breed of dog that have been deliberately bred for severe facial deformities that are usually considered cute. They are an incredibly popular breed despite the many health complications caused by their shortened jaw and nonexistent muzzle, including difficulties with basic tasks such as eating and breathing.

    (Attempting to channel the style of @[email protected] with this explanation, as is only proper for a post discussing both history and pugs!)

  • Showerthoughts @lemmy.world

    I wonder how the Habsburgs would have felt about pugs

  • Unless you have allergies, in which case it could be as deadly as iocaine powder.

  • Dopamine. But this past decade I rarely feel better after checking my feed than I did before.

  • The first Dragon Age added relationship gifts as a DLC at some point. It was literally meant to bribe characters you'd screwed up with back into your good graces - a single gift gave as much affection as several correct in-story dialog choices. Kind of disturbing in retrospect.

  • No Man's Sky is a repeat offender for both of those things. How they've released constant major updates for a decade but never taken the time to fix their terrible user interface is one of life's great mysteries.

  • "And we'll announce their presence in the pre-mission credits so you spend the entire mission waiting for the moment things suddenly start to suck."

  • My headcanon is that Abigail is so sick of getting random rocks as gifts, she pretends to eat them so she can throw them away later without you noticing.

  • The forced stealth level early on is what keeps me from replaying Return to Castle Wolfenstein.

  • Far Cry 2 as well. Low durability didn't break your weapon, it just increased the chance of a misfire or jam and made combat more chaotic. And if it really bothered you, you could always buy a simple AK (which was practically indestructible when upgraded).

  • Warframe has spearfishing, and it's much more fun than any minigame using a rod.

  • Instead of having a high or low THAC0, do you say you have a soft or hard taco?

  • Bethesda's random leveled loot is another contender for worst mechanic. It was always fun picking the lock on a master-level chest deep in a dungeon only to find thirteen coins and a wooden spoon inside.

    "Some may call this junk. Me, I call it treasure." could be a line from their design document.

  • Okay, but it turning out that the iconic "Who is Number 1?!" "You are Number 6" exchange from the intro was Number 2 literally telling him the answer was freaking brilliant.

  • Poorly done procedural generation where it's a waste of time to explore. The first Remnant was pretty bad about this, with small setpieces scattered throughout the levels that looked interesting but usually only contained basic enemies and one or two empty pots. Filling out the map was a chore that was almost never worth the effort - almost never because sometimes there was a unique drop hidden in a level just to screw over anyone who got sick of fighting through hundreds of empty buildings and decided to stick to the main path.

  • There is an actual boss fight in the game that is literally a cutscene of someone else fighting it.

    That reminds me of Fable 2, where the worst character in the entire series (who you're forced to ally with) will kill-steal the final boss if you don't shoot them during their speech.