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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)A
Posts
10
Comments
71
Joined
2 yr. ago

I am a software engineer who apparently is mildly interested in computers and videogames.

  • Working title

  • it worked when i last tried with w3m lmao

  • Yes it still is true, there is no native application as of rn

  • It's a web UI. If your distribution is capable of running a browser, it will work

  • Yeah we know. GameVault is not intended to be FOSS.

  • Rule No. 1 of GameVault: We don't talk about the former name of GameVault

  • Selfhosted @lemmy.world

    GameVault Update: Introducing the brand-new Web UI!

  • Theres no streaming service, they need to install them but the platform serves them like a storefront

  • As mentioned above, there are workarounds to run the client on Linux, but rewriting the app to create a native version is just too much effort for two hobby devs. I wish I had designed it that way from the beginning, but it simply grew from a two-user app with the tools we had to a 5,000-user app, and now here we are.

  • No native one but it is possible to run the client on linux via wine.

  • Selfhosted @lemmy.world

    GameVault - The Identity Update

  • I already have set up through Playnite…

    I think there might be a misunderstanding about the purpose of GameVault. It's actually not designed as a replacement for Playnite. In fact, GameVault integrates seamlessly with Playnite—it complements your setup by acting as an additional source, similar to how Steam functions alongside Playnite.

    Just about everything you charge for is just leveraging some service or tool someone else already made for free.

    I understand your perspective, but please consider that our app itself is entirely free to use. The only paid features we offer are integrations with third-party services—these integrations are optional enhancements and aren't required for using the core functionality of our app.

  • It seems you clearly have no idea what you are talking about. DRM and copyright are not the same, and the legal situation varies significantly depending on jurisdiction.

    Many countries, like Germany (§53 Abs. 1 UrhG) and France (Article L122-5, French Intellectual Property Code), explicitly allow "private copies" of media for personal use within private circles, such as family and close friends by law.

  • Selfhosted @lemmy.world

    GameVault Update: Cloud Saves, Steam & Discord Integration, and Affordable Family & Friends Plan

  • yeah browsing that 4000 game folder list sure is the same fun.

  • Because we decided its the main distribution platform. But there are multiple.

  • We've contacted heroic regarding a collab but they never wrote back. You can do this as a fallback though.

  • It could handle modpacks, thats even an example on the site. You dont need to open it up to the internet, it works perfectly fine in LAN and VPN aswell.

  • Selfhosted @lemmy.world

    If you hoard video games and aren’t selfhosting GameVault yet, you’re missing out!

  • Selfhosted @lemmy.world

    GameVault Update: Temporary Solution to RAWG Woes, Official IGDB Partnership, and Exciting New Features!

    gamevau.lt /blog/2024/05/07/
  • Selfhosted @lemmy.world

    GameVault Development Update: Announcing GameVault+

    gamevau.lt /blog/2024/03/28/
  • Selfhosted @lemmy.world

    Update: Everyone said GameVault's UI was garbage, so we completely overhauled it.

  • Selfhosted @lemmy.world

    GameVault Update - What's happened 4 months after initial release

  • Selfhosted @lemmy.world

    (Re-)Introducing GameVault: The Self-Hosted Gaming Platform

  • Selfhosted @lemmy.world

    Introducing Crackpipe - your decentralized, self-hosted gaming solution!

    crackpipe.de