To fix Xbox controller connect it to an Xbox console and update its firmware.
To fix some videos not playing in games, switch from stock Proton to GE-Proton, you can install ProtonPlus or ProtonUpQt from your desktop store for easy Proton installs, newly installed Proton versions show up after Steam restart.
I already had Arch installed but was facing some bugs on Framework hardware. The official Framework forums advised to try to reproduce it on Fedora, which is officially supported distro. I just wanted to keep all of my stuff in home including KDE config, all my programs data, dotfiles etc, as well as disk layout encryption and so on. It was pretty short way for making drop-in replacement for Arch - extracted the OS to a new btrfs subvolume, configured bootloader and some basics, installed all my needed packages and all the same flatpaks and that’s it. It felt like nothing ever changed
Webcam is just USB device, you can passthru that to the VM and it will work. Microphone is part of your onboard audio device, but it can probably be configured somehow to also expose microphone on an emulated audio device inside vm, but idk
Find jellyfin related file in /etc/apt/sources.list.d, edit it as root and try replacing „circle” with „bookworm”.
After that apt update and retry. If it doesn’t work you can also try replacing it with „noble” but the you might also need to replace debian -> ubuntu, but that’s just my guess
Install wine and yabridge follow setup instructions on how sync your plugins, which essentially takes specified locations with VST2/VST3 DLLs and creates .so equivalents (Linux dll format) under specified location that under the hood calls Wine, but makes it transparent. You add that location (with .so files) in your DAWs search paths and it should scan those plugins like if they were native.
Of course some compatibility issues are possible, but you should be able to run most stuff this way when it comes to plugins.
That depends on which GPU you're using as nvidia-open is for Turing and newer, but that makes no practical difference as it is and will always be out-of-tree.
It really depends on how the distro you're using is integrating them and while installing them is usually the easy part, working around certain quirks they come with can be a bit tedious in my experience.
The proprietary driver comes in binary form and is shipped with a small kernel module that handles loading the binary driver. The Linux kernel modules that aren't part of Linux itself (which most drivers are) must be compiled for specific kernel and its binary can work only for that specific kernel and nothing else. This means that even if then driver is the same but kernel changes, the nvidia module must still be recompiled. There are two ways distros handle that: 1) by running the compilation process in the background while installing or updating the driver package 2) by shipping binary form of the nvidia module, in case where it's distro that always recommends synchronization of all packages so that kernel and modules always match. Historically this caused way more problems than it sounds, compilation might have failed for certain kernels occasionally leaving users with broken video after simple system update. Overall though it mostly works fine, especially nowadays.
Another quirk is that the user-space part of the driver that exposes OpenGL and Vulkan interfaces for applications are also proprietary and closed source, and they must also match exactly with the kernel part of the driver. This creates another problem for sandboxed applications using for instance Flatpak. Applications in container won't use the system-wide libraries, but rather ship their own - and that's by design for good reasons. Flatpak will automatically detect NVIDIA and install matching driver just fine, but then after installing system upades, you must always update your flatpaks as well or the ones that use GPU in any way will simply fail to launch or fall back to software rendering making it extremely slow. This doesn't happen for open source drivers, because Mesa can work with basically any kernel, so Mesa in Flatpak can be in completely different version than the one installed as system package. Moreover, I experienced problems with storage space because Flatpak wouldn't automatically remove old NVIDIA drivers and after a year or so it was a chunky pile of NVIDIA drivers.
And even when it works, there can still be missing functionality or integration with the OS might not be perfect. Last time I used them I was limited to X11 with many quirks regarding multi monitor setup and vertical synchronization. Wayland is technically usable now on NVIDIA, but not perfected yet.
Yeah, but we know that Linux people would cheer and praise those games if Linux support was suddenly added