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2 yr. ago

  • Using a battery pack while playing is no worse than playing while plugged into any other charger, unless you've got the battery pack mounted to the deck itself, in which case you'd be adding heat. Personally I just keep a 10000mAh battery in my backpack on flights and run a USB-C cable from it to my deck. When the battery runs out, the deck stops charging so I unplug it. Simple as that. When able to plug in directly at an airport or via the plug between seats, I plug in the big battery and unplug it from the deck.

    Make sure you have a fast charger so you can get the most out of short stops to top off the big battery.

  • The post is more about how there's an absurd number of clueless people in forums trying to figure out how to set things up and it's just a chaotic clusterfuck of mostly non-technical people talking past each other.

    There are no "best settings" so much as "best settings for your machine on this game". So likewise with the emulators. There's no single best one.

  • Sure, I don't doubt they'll continue with at least one more minor patch in the coming weeks. Typically it's not till something like .3 or .4 till the minor version patches cool down

  • It's better to do it now, now that a bunch of the migration edge cases were ironed out by 10.11.1

  • When people say "street-level hero", what they typically mean is a hero who doesn't have strong enough powers to be in the big leagues, think "fighting crime" rather than "fighting alien invaders/gods/interdimensional beings"

  • The only thing keeping Luke Cage from approaching Thor/Superman levels of OP is that he doesn't really have a movement power. At best he can run really fast or jump really far, but he's too conscientious to go launching himself all over the city like the Hulk. If he landed on somebody (or their car or whatever) he'd feel pretty bad about it, so it's not really an option unless he's in the middle of nowhere.

  • Likewise with Rage Against The Machine

  • As if Starlink wasn't already

  • I've met several grown people who get mad when that's not what you give them as "friendship"

  • You should really try Kodi. There are a ton of alternative theme options for it and the video player built into it can play anything

  • Cigars are often for celebrations, are they not?

  • Sure we do. Just only in and around cities

  • It's in beta as of a couple weeks ago and it looks quite customizable, in fact. Lots of themeing options and an optional tiled mode. If it lives up to its espoused design philosophy, it looks to me like it'll be awesome but I haven't tried it yet.

  • COSMIC, the new desktop in beta, is written from scratch in Rust. Cosmic the older version was a fork of Gnome. 2 different DEs, made by the same company with the same name. Different codebases.

  • Yeah. It's improved by leaps and bounds since DXVK and VKD3D came into existence. Wine was already incredibly robust and powerful with like 20 years of development on it, so Proton combining Wine with those other 2 projects for better DirectX support and then also managing Wine prefixes and tweaks automatically brought us from "if you're persistent and tweak a lot of settings a good chunk of games work" to "most games just work", and now even "if a game doesn't work on Linux now it's because the devs are blocking it actively"

    And of course, Valve's active financial support and direct contributions to all of the projects involved has improved the reliability and performance of all of the tech involved by leaps and bounds.

  • When Proton started, it was kind of a joke, killed the Steam Machine idea in large part because the game compatibility was so limited. A decade later, we have a multi billion dollar handheld PC market lead by the Steam Deck, a Linux handheld that can play tens of thousands of Windows games without issue, in some cases with better performance than their native platform.

    Proton's existence did not overlap the existence of the Steam Machine program, like at all. Proton's initial release was on the 21st of August 2018. Steam Machines were first released in 2015 and had been delisted from Steam entirely by April 2018.

    Wine existed back then, sure, but Steam Machines didn't benefit from DXVK, VKD3D, or any of the myriad per-game and gaming-oriented tweaks that Valve and Codeweavers have made to Wine in the version bundled with Proton. For most people, the prospect of using Wine on a Steam Machine was a huge pain at best. Valve's official position at the time was that they were helping pay for Linux ports of games.

  • It helps if your server can decode AV1, but you never need it to encode to AV1. Basically the main usecase for transcoding AV1 would be burning in ASS formatted subtitles, commonly used for anime. If you keep your anime in other codecs then you shouldn't need to transcode AV1 ever unless you add more clients into the mix that can't handle AV1 natively.

    For what it's worth, I use an Intel N100 with quicksync, and that can decode AV1 because it's 12th gen. Works great for me.

  • Why?

    Jump
  • About 20 years ago, I wanted to add recording studio capabilities to my gaming PC but I was a broke high schooler, so I installed Ubuntu Studio as a dual boot option alongside Windows XP.

    Anyway, I installed Arch on my laptop about 3 years later in college using the Arch Book, which was essentially the same as the wiki's install guide at the time.

    I had a dual boot system with Windows and Mac (it was a hackintosh) as my home recording studio Pro Tools/gaming PC for about a decade, then my Windows install had to be wiped due to an issue I had, so I decided to just wipe the whole thing and go single boot with Linux Mint, so now I use Reaper for recording and Steam + Heroic + emulators are meeting all my gaming needs. I use the Xanmod kernel and the kisak-mesa PPA, and since making the switch I've upgraded essentially all of the parts in my PC, which is good because I first built it in 2013

  • It hurt itself in its confusion!

  • Yeah, exactly. I was trained on Pro Tools and Ardour worked OK and made sense to me, but Reaper feels more intuitive to use than either Pro Tools or Ardour.