It runs perfectly on Linux and I'm having a great time with it. I've only played a couple of extraction shooters before (Call of Duty DMZ, The Circle) and they were generally very hostile, this game is definitely much more reasonable.
Actually my biggest issue is probably The Arc as opposed to the other players, the AI is super aggressive and will chase you down, if you survive it can be quite exciting, but sometimes it feels really cheap, especially when a Rocketeer blasts you in the first 5 minutes.
Still playing Monster Hunter World: Iceborne, I'm in Master Rank 5* missions now and slowly grinding through, not sure how much farther I'll keep playing, but it's still kind of fun.
I've also been dipping into the original Hades, I bounced off this game before because it was so grindy, buy I'm following some build guides now and I've managed to defeat Hades once, so I'll stick with it some more.
If you can get used to just using the two touchpads for everything then you can get the most out of the Steam Controller and no other controller compares.
For FPS games for example you can bind the left touchpad to left joystick, make the outer ring toggle the left click to 'run' then use the touchpad click to activate something else like dodge (B)
The right touchpad can function as mouse for look, but also on touch activate gyro as mouse to help with accuracy, then right click can be melee or even configure a 4 button pad so you have more options.
Then you have the back buttons and the 4 shoulder buttons all at your finger tips and you don't need to move your hands.
I like the touchpad for platformers too, completed Hollow Knight with just the touchpads
Monster Hunter World - Iceborne
I can't stop! The game is such a marathon....
I think I'm about halfway through and I'm starting to find the difficult spike a bit much so I'm focussing on some easier optional quests to get materials for upgrades which is quite nice as I get through them quickly.
I love how the game looks and feels, prefer it to Rise, but I think I prefer the combat in Rise. The problem with MHWI is the new clutch claw mechanic, it makes monsters get staggered during a fight and leaves them out of distance so you have to use the claw, it really breaks the rhythm of the game, plus they have inflated the monster health massively in Master Rank to compensate for the new mechanic which means fights can take ages if you don't take advantage of the clutch claw moves perfectly.
Looking forward to Monster Hunter Wilds at some point in the future.
I'm in a Monster Hunter Rise shaped hole, this game is a marathon!
I'm motivated to 'finish' it because I want to try out Monster Hunter World, but I'm not sure that healthy.
About 120 hours in so far, I've just got the end credits for the DLC at Master Rank 5 for killing the Arch Demon, according to people in the community I've just finished the tutorial 🥲
Look Mum no Computer - It's a truly crazy game described as a Twin-stick shooter ARPG, and I guess that's right, but the coolest thing is that the music is controlled by your own gameplay and equipment, the devs even included an in-gane synthesizer.
Reminds me of the old Spectrum games from bedroom programmers.
It's both, so what's your point?