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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)M
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2
Comments
121
Joined
1 yr. ago

  • This can't be surprising if you're part of the FGC in any way.

    To elaborate for the uninitiated: a keyboard functions similarly to a leverless controller—a popular controller among fighting games players—minus XInput, which is not an issue if you mainly play online and won't have to worry about plugging two controllers in the same PC.

  • Yes, I love campy games/movies! The Nixon impression in the trailer sold it for me 😂

    Reminds me of The Deadly Tower of Monsters.

  • Damn, I just realized I kinda always subconsciously ignored this series for some reason. Added to my list, thanks.

  • Keyboard for fighting games and shmups, and controller for anything else.

  • I wish I wasn't if true, but I already put all of my skill points in keyboard and controller, and I don't have enough reasons to work on my mouse skills.

  • I was just looking at Remnant before posting this. Good to know it's fun with a controller!

  • Interesting, I may consider picking one up, thanks.

  • I tried all 3, the aiming cursor is too small. I remember looking into the options, and I couldn't find any way to make it larger. Maybe I missed the option or there's a mod for this?

  • Thanks, I'll add it to my list.

  • Patient Gamers @sh.itjust.works

    3rd-person shooters optimized for controllers?

  • Damn… I gotta try and be diverse… as much as my narrow taste allows anyway:

    1. The Wonderful 101: my choice for a PlatinumGames ambassador.
    2. God Hand: beat'em up representation.
    3. Ninja Gaiden 2: nonstop action and my favorite Team Ninja game.
    4. Guilty Gear XX Accent Core Plus R: my favorite fighting game.
    5. Hellsinker: infinitely replayable shmup.
  • See, this is why I think the comparison doesn't work. They may be called UTs and function the same as they do in NGB, but enemies behavior is different. If my only strategy is UT spamming regardless of context, I'll get my teeth kicked in because enemies are too aggressive, volatile, and while they're not as tanky as they are in NGB, they attack in larger numbers.

    Timing is also key if I aim to use essence to instant charge UTs/OL UT. I windrun at the wrong time, and enemies will hunt me down because their tracking is also ridiculous, never mind suicide runs.

    All that space between UTs is not exactly a walk in the park and there's so much to be aware of and get right before you can reliably pull them off to the extent that undermines difficulty in a game where one mistake can easily snowball into a good chunk of your health gone.

  • The problem is all the absolute nonsense in the game, and the abundance of pretty much garbage levels. I think like half the levels in the game are outright bad.

    I don't think it has more garbage levels than Bayonetta or The Wonderful 101, for example. Like 3 or 4 bad levels? Predominantly where you have water, bow and arrow, and bullshit enemy behavior/checkpoint placement segments.

    Most bosses suck in both games, and in most action games, TBH. I don't understand why they're hellbent on serving us giant monstrosities. Action games need more humanoid bosses overall.

    Also stuff like how completely broken UTs are. It’s obvious the game wasn’t fully playtested and balanced, and so the super powered UTs were slapped on as a bandaid. But they’re not really fun to use and end result is a mechanic that you at best feel forced to resort to just to get through levels, but most of the time try to actively avoid using in order to actually have fun.

    How are they broken? You absolutely have to earn using them and be strategic about it. Enemies will mess you up if you misuse OTs on higher difficulties.

    IME, most action games feel messier than they actually are on the first playthrough and the more you replay them, the more patterns start to emerge and first playthrough issues fade.

    Now, if you didn't enjoy the first playthrough enough to go back for more that's fair, and a rather big risk these games typically take.

  • From the shit Flying Swallow to the nonlinear level design, my issue with NGB is it's less committed to being an action game.

    To me, NG2 is 3D Ninja Gaiden finding and accepting what it is: a brutal action game where nothing matters but combat interactions. Level design and balance be damned: it's combat, combat, and more combat.

    In that way NG2 is one of the most unique games out there. I can maybe liken it to God Hand, but NG2's commitment to nonstop combat is so singularly deranged.

    For that same reason I always found it difficult to compare them because they clearly set out to achieve different goals. It just happens that what NG2 tried to do is exactly what I need as an action game fan.

  • Ninja Gaiden Black, actually. I was watching the Combat Overview video on it, and it made me realize I never really gave it a fair shake because I prefer NG2 by a lot.

    BTW, if you in any way like action games, do yourself a favor and follow Combat Overview on YT. No one does what this guy has been doing for last couple of years, sadly. It's been my go-to channel for long form breakdowns of action games since matthewmatosis shifted focus to making his game and TGBS moved on from making videos covering action games altogether.

  • Football Manager

    God, I don't miss sinking time into this monstrosity. Biggest time drain in existence.

  • I think it could be useful in edge cases and the user needs to be skilled at whatever they're using it for.

    Reality is it is predominantly used by rich assholes to cut corners and get around hiring and paying workers.

  • From Software could kill the entire soulslike genre with one lawsuit. Like, just pick the biggest non-From Software soulslike and sue the publisher.

  • Hellsinker.

    I kept hearing it's a "one-of-a-kind shmup" and it's a "shmup that somehow plays like an action game", so I tried it twice and couldn't see why it's praised.

    Third time I was like "OK, ima read the manual, read guides, and give it one final shot." and holy shit, what a game. I'll probably be playing it forever, TBH.

    Up there with Crimzon Clover World EXplosion for me now.

  • This was years ago so I'm not sure, but I remember I got to a sand planet.

    There's a 21-hour full playthrough on YT by a channel called Lacry, I got to hour 8~9.

    I watched all the Star Wars movies and I actually enjoy them, but I'm not a die hard fan so a lot of the lore was not interesting to me. My biggest issue was the combat though: it did not grip me at all.

    I prefer much faster paced games overall.

    If the announced remake is a fast-paced action game, I may give it a shot.

  • Patient Gamers @sh.itjust.works

    Linear, action hidden gems like The Red Star?